When any other suit is led, the card led wins unless the opponent plays a higher card of the same suit or a trump. When a trump is led, it wins the trick unless the opponent plays a higher trump. The non-dealer leads thereafter the winner of each trick leads next. The PlayĮach trick consists of a lead and a play. The remainder of the pack forms the stock and is placed face down. The next card is turned up and placed on the table it is the trump card and every card of that suit is a trump. (The dix is the nine of trumps if the 48-card pack is used it is the seven of trumps if the 64-card pack is used.) The Dealĭeal 12 cards to each player, starting from the left, three or four cards at a time. Nines (and 8s and 7s, when the 64-card pack is used) have no point value.Ī,10, K, Q, J of trump suit (flush, or sequence) 150ĭix (lowest trump pronounced "deece") 10 The values of cards taken in on tricks are: Less frequently, a 64-card Pinochle pack is used, which includes 8s and 7s as well. Rank of CardsĪ Pinochle pack consists of: A (high), 10, K, Q, J, 9 (low) in each of the four suits, with two of each card. The goal is to win tricks, so as to score the value of cards taken in on tricks and to meld certain combinations of cards having values in points. #Pinochle cards seriesA match can be played to 1,000 points playing a series of deals.A 48-card Pinochle pack is used. Example: 87 points count as 90, 126 or 124 points count as 120. In this count, 7 points or more count as 10. Scores for tricks are added after play is complete and cards counted. The holder of the dix has the right to exchange it, upon winning a trick, for the trump card. He may count the dix and make another meld in same turn. Thereafter, a player holding a dix may count it by showing it upon winning a trick. MELDING “DIX” – If dealer turns a dix as a trump, he scores 10 points. Melding Rules: Only one meld per turn, at least one card must be taken from hand and placed on table per meld, a card may be melded again but in a different class or higher scoring meld of the same class. Player makes meld by placing cards face up on table. MELDING – Upon winning a trick (before drawing from stock) a player may meld any combinations that have value. After each trick, each player draws a card from the top of stock to restore hand to 12 cards. Leader may lead any card and opponent may play any card. When another suit is led, the card led wins (unless a higher card of the same suit or a trump is played). When trump is led, it wins the trick (unless a higher trump is played). Non-Dealer leads then winner of each trick leads. PLAY – Each trick consists of a lead and a play. The Queen of Spades and the Jack of Diamonds constitute the pinochle meld of Pinochle. OBJECT OF THE GAME – Goal is to win tricks so as to score the value of counting cards taken on tricks, and to meld certain combinations of cards having point values. Remainder of pack forms the stock and is placed faced down and should cover half of the trump card. The next card is turned up and placed on the table this is the trump card. THE DEAL – Dealer gives 12 cards to each player, non-dealer first, dealt three or four cards at a time. When duplicates are played to same trick (as two Q♠) the first played hand ranks higher. RANK OF CARDS – A (high), 10, K, Q, J, 9 (low) in each of the four suits, with two of each card. THE DECK – A 48-card Pinochle pack is used. This is the basic version designed for two players.
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